
Mindseye
“In MindsEye, sound is a critical storytelling layer, from ambient detail to emotional drive, every element is designed to shape how players feel inside the world,” said Craig Conner, audio director at Build A Rocket Boy. “Rival Consoles’ tracks brought something truly special to that vision.
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“In MindsEye, sound is a critical storytelling layer, from ambient detail to emotional drive, every element is designed to shape how players feel inside the world,” said Craig Conner, audio director at Build A Rocket Boy. “Rival Consoles’ tracks brought something truly special to that vision.










